实现功能
开发环境
实现代码
实现效果
接上一篇写的截取电脑屏幕,我们在原来的基础上加一个选择区域的功能,实现自定义选择截图。
个人比较懒,上一篇的代码就不重新设计了,就简单改一下呈现方式。
不得不吐槽一下,在windows10系统上设置了放大比例的话,用这种方式来实现截图功能的话需要去计算比例。后面有机会的话,用第三方DLL再实现一次。
实现功能屏幕选择区域截图
开发环境开发工具:Visual Studio 2013
.NET Framework版本:4.5
实现代码//将上一篇的内容改成以下内容
// pictureBox1.Image = bmp;
Form2 frm = new Form2();
frm.BaseImage = bmp;
frm.TopMost = true;
frm.Show();
/*Form2代码*/
#region Dll引用
[DllImport("User32.dll", EntryPoint = "GetDC")]
private extern static IntPtr GetDC(IntPtr hWnd);
[DllImport("User32.dll", EntryPoint = "ReleaseDC")]
private extern static int ReleaseDC(IntPtr hWnd, IntPtr hDC);
[DllImport("gdi32.dll")]
public static extern int GetDeviceCaps(IntPtr hdc, int nIndex);
[DllImport("User32.dll")]
public static extern int GetSystemMetrics(int hWnd);
const int DESKTOPVERTRES = 117;
const int DESKTOPHORZRES = 118;
const int SM_CXSCREEN = 0;
const int SM_CYSCREEN = 1;
#endregion
//<summary>
//获取DPI缩放比例
//</summary>
//<param name="dpiscalex"></param>
//<param name="dpiscaley"></param>
public static void GetDPIScale(ref float dpiscalex, ref float dpiscaley)
{
int x = GetSystemMetrics(SM_CXSCREEN);
int y = GetSystemMetrics(SM_CYSCREEN);
IntPtr hdc = GetDC(IntPtr.Zero);
int w = GetDeviceCaps(hdc, DESKTOPHORZRES);
int h = GetDeviceCaps(hdc, DESKTOPVERTRES);
ReleaseDC(IntPtr.Zero, hdc);
dpiscalex = (float)w / x;
dpiscaley = (float)h / y;
}
public Bitmap BaseImage { get; set; }
Graphics picGraphics;
//记录鼠标开始截图的位置
int startX = 0, startY = 0;
//记录鼠标结束截图的位置
int endX = 0, endY = 0;
//记录DPI缩放比例
float x = 0f, y = 0f;
public Form2()
{
InitializeComponent();
}
private void Form2_Load(object sender, EventArgs e)
{
/* 初始化赋值*/
GetDPIScale(ref x, ref y);
picGraphics = pictureBox1.CreateGraphics();
}
private void pictureBox1_Paint(object sender, PaintEventArgs e)
{
DrawRect(endX - startX, endY - startY,e.Graphics);
}
private void Form2_KeyPress(object sender, KeyPressEventArgs e)
{
//按下esc退出
if (e.KeyChar == 27)
{
this.Close();
}
}
//完成截图
private void lbSucess_Click(object sender, EventArgs e)
{
int clip_w = (int)((endX - startX) * x) - 4, clip_h = (int)((endY - startY) * y) - 4;
if (clip_w < 1 || clip_h < 1)
{
return;
}
//获取截图
Bitmap clipBmp = new Bitmap(clip_w, clip_h);
Graphics g = Graphics.FromImage(clipBmp);
g.CopyFromScreen((int)(startX * x) + 2, (int)(startY * y) + 2, 0, 0, new Size(clip_w, clip_h), CopyPixelOperation.SourceCopy);
//将截图设置到剪切板
Clipboard.SetImage(clipBmp);
g.Dispose();
this.Close();
}
private void pictureBox1_MouseDown(object sender, MouseEventArgs e)
{
//隐藏操作面板
panel1.Visible = false;
//记录鼠标开始截图的位置
if (e.Button == MouseButtons.Left)
{
startX = e.X;
startY = e.Y;
endX = 0; endY = 0;
}
}
private void pictureBox1_MouseMove(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
//绘制截图区域
DrawRect(e.X - startX, e.Y - startY, picGraphics);
}
}
private void pictureBox1_MouseUp(object sender, MouseEventArgs e)
{
//截图完成
if (e.Button == MouseButtons.Left)
{
endX = e.X;
endY = e.Y;
DrawRect(endX - startX, endY - startY, picGraphics);
if (endX > startX && endY > startY)
{
//显示操作面板
Thread.Sleep(100);
panel1.Location = new Point(e.X - panel1.Width, e.Y + 5);
panel1.Visible = true;
}
}
}
//绘制截图区域
private void DrawRect(int w, int h,Graphics g)
{
Bitmap img = (Bitmap)BaseImage.Clone();
//双缓冲技术画矩形,防止重影和抖动
Graphics Painter = Graphics.FromImage(img);
Painter.DrawRectangle(new Pen(Color.Red), startX * x, startY * y, w * x, h * y);
g.DrawImage(img, 0, 0, img.Width / x, img.Height / y);
Painter.Dispose();
img.Dispose();
}
实现效果
我这边演示代码很少做异常处理(前面也是,后面也是,毕竟不是做项目为主),大家使用的时候根据情况自行处理下即可,亦或者可能会有内存未及时释放的情况。
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