Python+Pygame实战之英文版猜字游戏的实现

目录

导语

一、运行环境

二、素材(图片等)

三、代码展示

四、效果展示

导语

当下的孩子们多少会被电子产品“侵袭”,那么既然都要玩游戏,为什么不选既能玩又能收获知识的呢?

兴趣是最大的学习推动力,当学习英语变成一款小游戏时,不仅能够玩游戏,激发调动孩子的积极性,还能够让孩子们在娱乐中潜移默化地掌握英语的学习技巧哦~

今天木子为大家敲了一款简单的英语版《神奇的猜字小游戏》,分享给大家,希望能帮到大家。如果您是一位热心于辅导孩子学习英语的家长,上面这款游戏也不妨用一用,试一试哦~

(文中代码仅供娱乐,真要辅导孩子边玩儿游戏边学习英语,请大家找找这方面的app啦随便一款都很可的。噗又是自我调节的一天,真实的自我认知,哈哈哈.webp)

一、运行环境

小编使用的环境:Python3、Pycharm社区版、Pygame模块部分自带就不一一 展示啦。

模块安装:pip install -i https://pypi.douban.com/simple/ +pygame

二、素材(图片等)

图片的话可以自己准备,但是要注意的大小尺寸问题还有图片是.webp模式的哈。

单词的话这个要自己准备,我这里就准备了几个单词的,大家可以从最简单的开始哈。

三、代码展示

主程序:

# File Name:神奇的猜数字游戏.py import pygame import random pygame.init() winHeight = 480 winWidth = 700 win=pygame.display.set_mode((winWidth,winHeight)) BLACK = (0,0, 0) WHITE = (255,255,255) RED = (255,0, 0) GREEN = (0,255,0) BLUE = (0,0,255) LIGHT_BLUE = (102,255,255) btn_font = pygame.font.SysFont("arial", 20) guess_font = pygame.font.SysFont("monospace", 24) lost_font = pygame.font.SysFont('arial', 45) word = '' buttons = [] guessed = [] hangmanPics = [pygame.image.load('hangman0.webp'), pygame.image.load('hangman1.webp'), pygame.image.load('hangman2.webp'), pygame.image.load('hangman3.webp'), pygame.image.load('hangman4.webp'), pygame.image.load('hangman5.webp'), pygame.image.load('hangman6.webp')] limbs = 0 def redraw_game_window(): global guessed global hangmanPics global limbs win.fill(GREEN) # Buttons for i in range(len(buttons)): if buttons[i][4]: pygame.draw.circle(win, BLACK, (buttons[i][1], buttons[i][2]), buttons[i][3]) pygame.draw.circle(win, buttons[i][0], (buttons[i][1], buttons[i][2]), buttons[i][3] - 2 ) label = btn_font.render(chr(buttons[i][5]), 1, BLACK) win.blit(label, (buttons[i][1] - (label.get_width() / 2), buttons[i][2] - (label.get_height() / 2))) spaced = spacedOut(word, guessed) label1 = guess_font.render(spaced, 1, BLACK) rect = label1.get_rect() length = rect[2] win.blit(label1,(winWidth/2 - length/2, 400)) pic = hangmanPics[limbs] win.blit(pic, (winWidth/2 - pic.get_width()/2 + 20, 150)) pygame.display.update() def randomWord(): file = open('words.txt') f = file.readlines() i = random.randrange(0, len(f) - 1) return f[i][:-1] def hang(guess): global word if guess.lower() not in word.lower(): return True else: return False def spacedOut(word, guessed=[]): spacedWord = '' guessedLetters = guessed for x in range(len(word)): if word[x] != ' ': spacedWord += '_ ' for i in range(len(guessedLetters)): if word[x].upper() == guessedLetters[i]: spacedWord = spacedWord[:-2] spacedWord += word[x].upper() + ' ' elif word[x] == ' ': spacedWord += ' ' return spacedWord def buttonHit(x, y): for i in range(len(buttons)): if x < buttons[i][1] + 20 and x > buttons[i][1] - 20: if y < buttons[i][2] + 20 and y > buttons[i][2] - 20: return buttons[i][5] return None def end(winner=False): global limbs lostTxt = 'You Lost, press any key to play again...' winTxt = 'WINNER!, press any key to play again...' redraw_game_window() pygame.time.delay(1000) win.fill(GREEN) if winner == True: label = lost_font.render(winTxt, 1, BLACK) else: label = lost_font.render(lostTxt, 1, BLACK) wordTxt = lost_font.render(word.upper(), 1, BLACK) wordWas = lost_font.render('The phrase was: ', 1, BLACK) win.blit(wordTxt, (winWidth/2 - wordTxt.get_width()/2, 295)) win.blit(wordWas, (winWidth/2 - wordWas.get_width()/2, 245)) win.blit(label, (winWidth / 2 - label.get_width() / 2, 140)) pygame.display.update() again = True while again: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() if event.type == pygame.KEYDOWN: again = False reset() def reset(): global limbs global guessed global buttons global word for i in range(len(buttons)): buttons[i][4] = True limbs = 0 guessed = [] word = randomWord() #MAINLINE # Setup buttons increase = round(winWidth / 13) for i in range(26): if i < 13: y = 40 x = 25 + (increase * i) else: x = 25 + (increase * (i - 13)) y = 85 buttons.append([LIGHT_BLUE, x, y, 20, True, 65 + i]) # buttons.append([color, x_pos, y_pos, radius, visible, char]) word = randomWord() inPlay = True while inPlay: redraw_game_window() pygame.time.delay(10) for event in pygame.event.get(): if event.type == pygame.QUIT: inPlay = False if event.type == pygame.KEYDOWN: if event.key == pygame.K_ESCAPE: inPlay = False if event.type == pygame.MOUSEBUTTONDOWN: clickPos = pygame.mouse.get_pos() letter = buttonHit(clickPos[0], clickPos[1]) if letter != None: guessed.append(chr(letter)) buttons[letter - 65][4] = False if hang(chr(letter)): if limbs != 5: limbs += 1 else: end() else: print(spacedOut(word, guessed)) if spacedOut(word, guessed).count('_') == 0: end(True) pygame.quit() # always quit pygame when done! 四、效果展示

(其实学习编程也要敲代码的啦,有点儿英语基础的话更好学习的啦~)

1)游戏界面

2)游戏开始

3)游戏失败次数

失败每一次会出现一部分,然后拼出来一个人,五次全部拼错,就挂了。正常的通关是不会出现这个小人的。

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