本文实例为大家分享了C语言实现简易扫雷游戏的具体代码,供大家参考,具体内容如下
1、头文件#define _CRT_SECURE_NO_WARNINGS
//包含头文件
#include <stdio.h>
#include <stdlib.h>
//定义数值
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
//定义雷的数量
#define mine_num 10
//函数定义
//初始化
void init_board(char board[ROWS][COLS], int row, int col, char set);
//打印棋盘
void print_board(char board[ROWS][COLS], int row, int col);
//布雷
void set_mine(char mine[ROWS][COLS], int row, int col);
//扫雷
void find_mine(char mine[ROWS][COLS], char board[ROWS][COLS], int row, int col);
2、游戏实现函数
#include "game.h"
//初始化
void init_board(char board[ROWS][COLS], int row, int col, char set) {
int x = 0;
int y = 0;
for (x = 0; x < row; x++) {
for (y = 0; y < col; y++) {
board[x][y] = set;
}
}
}
//打印棋盘
void print_board(char board[ROWS][COLS], int row, int col) {
int x = 0;
int y = 0;
for (x = 0; x <= row; x++) {
printf("%d ", x);
}
printf("\n");
for (x = 1; x <= row; x++) {
printf("%d ", x);
for (y = 1; y <= col; y++) {
printf("%c ", board[x][y]);
}
printf("\n");
}
}
//布雷
void set_mine(char mine[ROWS][COLS], int row, int col) {
int count = mine_num;
while (count) {
int x = rand() % row + 1;
int y = rand() % col + 1;
if (mine[x][y] == '0') {
mine[x][y] = '1';
count--;
}
}
}
//计算周围雷的数量
int get_mine(char mine[ROWS][COLS], int x, int y) {
return mine[x - 1][y - 1] + mine[x - 1][y] + mine[x - 1][y + 1]
+ mine[x][y - 1] + mine[x][y + 1]
+ mine[x + 1][y - 1] + mine[x + 1][y] + mine[x + 1][y + 1]
- 8 * '0';
}
//扫雷
void find_mine(char mine[ROWS][COLS], char board[ROWS][COLS], int row, int col) {
//获取坐标
int x = 0;
int y = 0;
int count = row * col - mine_num;
while (count) {
printf("请输入要排查的坐标>:\n");
scanf("%d%d", &x, &y);
//判断坐标的合法性
if (x >= 1 && y >= 1 && x <= row && y <= col) {
if (mine[x][y] == '1') {
printf("是雷!!!炸死了\n");
print_board(mine, ROW, COL);
break;
}
else {
int num = get_mine(mine, x, y);
board[x][y] = num + '0';
count--;
print_board(board, ROW, COL);
}
}
else {
printf("你输入的坐标不合法,请重新输入\n");
}
}
if (count == 0) {
printf("恭喜你排雷成功!!!\n");
}
}
3、主程序
#include "game.h"
//打印游戏菜单
void menu() {
printf("**************************\n");
printf("********* 扫 雷 ********\n");
printf("********* 1. play ********\n");
printf("********* 0. exit ********\n");
printf("**************************\n");
}
//游戏实现
void game() {
//创建数组存储雷和游戏棋盘
char mine[ROWS][COLS] = { 0 };
char board[ROWS][COLS] = { 0 };
//初始化布雷
init_board(mine, ROWS, COLS, '0');
//初始化游戏棋盘
init_board(board, ROWS, COLS, '*');
//打印布雷棋盘
//printf("------布雷棋盘------\n");
//print_board(mine, ROW, COL);
//打印扫雷棋盘
printf("------扫雷棋盘------\n");
print_board(board, ROW, COL);
//布雷
set_mine(mine, ROW, COL);
printf("------布雷棋盘------\n");
//print_board(mine, ROW, COL);
//扫雷
find_mine(mine, board, ROW, COL);
}
int main(void) {
int num = 0;
srand((unsigned int)time(NULL));
do {
menu();
printf("请选择菜单!>:");
scanf("%d", &num);
switch (num) {
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("你的选择有误,请重新选择\n");
break;
}
} while (num);
system("pause");
return 0;
}