摘要
代码
总结
摘要之所以要进行Socket套接字通信库封装,主要是直接使用套接字进行网络通信编程相对复杂,特别对于初学者而言。实际上微软从.net 2.0开始已经提供了TCP、UDP通信高级封装类如下:
TcpListener
TcpClient
UdpClient
微软从.net 4.0开始提供基于Task任务的异步通信接口。而直接使用socket封装库,很多socket本身的细节没办法自行控制,本文目就是提供一种socket的封装供参考。文中展示部分封装了TCP通信库,UDP封装也可触类旁通:
CusTcpListener
CusTcpClient
代码
using System;
using System.Text;
using System.Net.Sockets;
using System.Net;
namespace NetDemo
{
// 网络操作相关的类
public class InternetProHelper
{
// 检查设置的端口号是否正确,并返回正确的端口号,无效端口号返回-1
public static int GetNetPort(string NetPort)
{
//声明返回的正确端口号
int resPort = -1;
//检测端口号
try
{
//传入的端口号为空则抛出异常
if (NetPort == "")
{
throw new Exception("端口号不能为空!");
}
//检测端口范围
if ((Convert.ToInt32(NetPort) < ushort.MinValue) || (Convert.ToInt32(NetPort) > ushort.MaxValue))
{
throw new Exception("端口号范围无效!");
}
//为端口号赋值
resPort = Convert.ToInt32(NetPort);
}
catch (Exception ex)
{
string errMessage = ex.Message;
}
return resPort;
}
public static IPAddress StringToIPAddress(string NetIP)
{
// 将字符串形式的IP地址转换成IPAddress对象
return IPAddress.Parse(NetIP);
}
public static string LocalHostName
{
// 获取本机的计算机名
get
{
return Dns.GetHostName();
}
}
public static string LANIP
{
// 获取本机的局域网IP
get
{
//获取本机的IP列表,IP列表中的第一项是局域网IP,第二项是广域网IP
IPAddress[] IPaddrList = Dns.GetHostEntry(Dns.GetHostName()).AddressList;
//如果本机IP列表为空,则返回空字符串
if (IPaddrList.Length < 1)
{
return "";
}
//返回本机的局域网IP
return IPaddrList[0].ToString();
}
}
public static string GetClientIP(Socket clientSocket)
{
// 获取远程客户机的IP地址
IPEndPoint client = (IPEndPoint)clientSocket.RemoteEndPoint;//客户端的NetSocket对象
return client.Address.ToString();
}
public static IPEndPoint CreateIPEndPoint(string NetIP, int NetPort)
{
// 创建一个IPEndPoint对象
IPAddress ipAddress = StringToIPAddress(NetIP);
return new IPEndPoint(ipAddress, NetPort);
}
public static TcpListener CreateTcpListener()
{
//创建一个自动分配的网络节点
IPAddress ipAddress = IPAddress.Any;
IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 0);
return new TcpListener(localEndPoint);
}
public static TcpListener CreateTcpListener(string NetIP, int NetPort)
{
//创建一个网络节点
IPAddress ipAddress = StringToIPAddress(NetIP);
IPEndPoint localEndPoint = new IPEndPoint(ipAddress, NetPort);
return new TcpListener(localEndPoint);
}
public static Socket CreateTcpSocket()
{
// 创建一个基于TCP协议的Socket对象
return new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
}
public static Socket CreateUdpSocket()
{
// 创建一个基于UDP协议的Socket对象
return new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
}
public static IPEndPoint GetLocalPoint(TcpListener tcpListener)
{
// 获取TcpListener对象的本地终结点
return (IPEndPoint)tcpListener.LocalEndpoint;
}
public static string GetLocalPoint_IP(TcpListener tcpListener)
{
// 获取TcpListener对象的本地终结点的IP地址
IPEndPoint localEndPoint = (IPEndPoint)tcpListener.LocalEndpoint;
return localEndPoint.Address.ToString();
}
public static int GetLocalPoint_Port(TcpListener tcpListener)
{
// 获取TcpListener对象的本地终结点的端口号
IPEndPoint localEndPoint = (IPEndPoint)tcpListener.LocalEndpoint;
return localEndPoint.Port;
}
public static IPEndPoint GetLocalPoint(Socket NetSocket)
{
// 获取Socket对象的本地终结点
return (IPEndPoint)NetSocket.LocalEndPoint;
}
public static string GetLocalPoint_IP(Socket NetSocket)
{
// 获取Socket对象的本地终结点的IP地址
IPEndPoint localEndPoint = (IPEndPoint)NetSocket.LocalEndPoint;
return localEndPoint.Address.ToString();
}
public static int GetLocalPoint_Port(Socket NetSocket)
{
// 获取Socket对象的本地终结点的端口号
IPEndPoint localEndPoint = (IPEndPoint)NetSocket.LocalEndPoint;
return localEndPoint.Port;
}
public static void BindEndPoint(Socket NetSocket, IPEndPoint endPoint)
{
// 绑定终结点
if (!NetSocket.IsBound)
{
NetSocket.Bind(endPoint);
}
}
public static void BindEndPoint(Socket NetSocket, string NetIP, int NetPort)
{
//创建终结点
IPEndPoint endPoint = CreateIPEndPoint(NetIP, NetPort);
//绑定终结点
if (!NetSocket.IsBound)
{
NetSocket.Bind(endPoint);
}
}
public static void StartListen(Socket NetSocket, int NetPort)
{
//创建本地终结点
IPEndPoint localPoint = CreateIPEndPoint(InternetProHelper.LocalHostName, NetPort);
//绑定到本地终结点
BindEndPoint(NetSocket, localPoint);
//开始监听
NetSocket.Listen(200);
}
public static void StartListen(Socket NetSocket, int NetPort, int maxConnection)
{
//创建本地终结点
IPEndPoint localPoint = CreateIPEndPoint(InternetProHelper.LocalHostName, NetPort);
//绑定到本地终结点
BindEndPoint(NetSocket, localPoint);
//开始监听
NetSocket.Listen(maxConnection);
}
public static void StartListen(Socket NetSocket, string NetIP, int NetPort, int maxConnection)
{
//绑定到本地终结点
BindEndPoint(NetSocket, NetIP, NetPort);
//开始监听
NetSocket.Listen(maxConnection);
}
public static bool Connect(Socket NetSocket, string NetIP, int NetPort)
{
// 连接到基于TCP协议的服务器,连接成功返回true,否则返回false
try
{
//连接服务器
NetSocket.Connect(NetIP, NetPort);
//检测连接状态
return NetSocket.Poll(-1, SelectMode.SelectWrite);
}
catch (SocketException ex)
{
throw new Exception(ex.Message);
}
}
// 以同步方式向指定的Socket对象发送消息
public static void SendMsg(Socket NetSocket, byte[] dataStr)
{
//发送消息
NetSocket.Send(dataStr, dataStr.Length, SocketFlags.None);
}
// 使用UTF8编码格式以同步方式向指定的Socket对象发送消息
public static void SendMsg(Socket NetSocket, string dataStr)
{
//将字符串消息转换成字符数组
byte[] NetBuf = System.Text.Encoding.UTF8.GetBytes(dataStr);
//发送消息
NetSocket.Send(NetBuf, NetBuf.Length, SocketFlags.None);
}
// 以同步方式接收消息
public static void ReceiveMsg(Socket NetSocket, byte[] NetBuf)
{
NetSocket.Receive(NetBuf);
}
// 以同步方式接收消息
public static string ReceiveMsg(Socket NetSocket)
{
//定义接收缓冲区
byte[] NetBuf = new byte[10000];
//接收数据,获取接收到的字节数
int RecvNum = NetSocket.Receive(NetBuf);
//定义临时缓冲区
byte[] DataBuf = new byte[RecvNum];
//将接收到的数据写入临时缓冲区
Buffer.BlockCopy(NetBuf, 0, DataBuf, 0, RecvNum);
//对DataBuf进行处理
return Convert.ToString(DataBuf);
}
// 关闭基于Tcp协议的Socket对象
public static void Close(Socket NetSocket)
{
try
{
//禁止Socket对象接收和发送数据
NetSocket.Shutdown(SocketShutdown.Both);
}
catch (SocketException ex)
{
throw ex;
}
finally
{
//关闭Socket对象
NetSocket.Close();
}
}
}
}
总结
本篇文章就到这里了,希望能够给你带来帮助,也希望您能够多多关注易知道(ezd.cc)的更多内容!