WPF+SkiaSharp实现自绘弹幕效果

SkiaSharp 自绘弹幕效果

框架使用.NET60

Visual Studio 2022;

项目使用 MIT 开源许可协议;

接着上一篇 WPF 弹幕

上期有网友建议使用Skia实现弹幕。

弹幕消息使用SKElement做弹幕展现,然后在SKCanvas进行绘制弹幕。

由于需要绘制矩形与文本所以需要使用到SKBitmap进行绘制弹幕类。

创建SKBitmap设置宽(根据文本的长度定义宽度)与高度40

创建对象SKCanvas并实例化的时候将SKBitmap传入,然后对SKCanvas进行绘制背景DrawRoundRect 与文本DrawText ,使用属性记录XY的值方便在动画的时候让弹幕动起来。

BarrageRender的时候进行绘制弹幕图片DrawImage(SKBitmap,x,y) 。

弹幕每次移动多少值 等于SKCanvas的宽除以弹幕的

当弹幕移动Move()时如超过-Width则通过out返回GUID 就移除弹幕对象。

实现代码

1) 准备 MsgInfo 弹幕消息类如下:

using System; using SkiaSharp; namespace SkiaSharpBarrage {     /// <summary>     ///     msg info     /// </summary>     public class MsgInfo     {         private string _msg;         public string GUID;         public MsgInfo(string msg, SKTypeface _font, float windowsWidth)         {             _msg = msg;             var _random = new Random();             var skColor = new SKColor((byte) _random.Next(1, 255),                 (byte) _random.Next(1, 255), (byte) _random.Next(1, 233));             using var paint = new SKPaint             {                 Color = skColor,                 Style = SKPaintStyle.Fill,                 IsAntialias = true,                 StrokeWidth = 2             };             paint.Shader = SKShader.CreateLinearGradient(                 new SKPoint(0, 0),                 new SKPoint(1, 1),                 new[] {SKColors.Transparent, skColor},                 new float[] {0, 1},                 SKShaderTileMode.Repeat);             using var paintText = new SKPaint             {                 Color = SKColors.White,                 IsAntialias = true,                 Typeface = _font,                 TextSize = 24             };             var textBounds = new SKRect();             paintText.MeasureText(msg, ref textBounds);             var width = textBounds.Width + 100;             SKImage skImage;             using (var bitmap = new SKBitmap((int) width, 40, true))             using (var canvas = new SKCanvas(bitmap))             {                 canvas.DrawRoundRect(0, 0, width, 40, 20, 20, paint);                 canvas.DrawText(msg, width / 2 - textBounds.Width / 2, bitmap.Height / 2 + textBounds.Height / 2,                     paintText);                 var image = SKImage.FromBitmap(bitmap);                 skImage = image;             }             SKImage = skImage;             Width = width;             X = windowsWidth + Width;             CanvasWidth = windowsWidth;             CostTime = TimeSpan.FromMilliseconds(Width);             GUID = Guid.NewGuid().ToString("N");         }         public float X { get; set; }         public float Y { get; set; }         public float Width { get; set; }         public float CanvasWidth { get; set; }         public SKImage SKImage { get; set; }         public float MoveNum => CanvasWidth / (float) CostTime.TotalMilliseconds;         public TimeSpan CostTime { get; set; }         /// <summary>         ///     定时调用,移动指定距离         /// </summary>         public void Move(out string guid)         {             guid = string.Empty;             X = X - MoveNum;             if (X <= -Width)                 guid = GUID;         }     } }

2) 新建 Barrage.cs 类如下:

using System.Collections.Generic; using System.Linq; using SkiaSharp; namespace SkiaSharpBarrage {     public class Barrage     {         private readonly SKTypeface _font;         private readonly List<MsgInfo> _MsgInfo;         private int _num, _index;         private double _right, _top;         private float _width;         private readonly float _height;         public Barrage(SKTypeface font, float width, float height, List<string> strList)         {             _width = width;             _height = height;             _font = font;             _num = (int) height / 40;             _MsgInfo = new List<MsgInfo>();             foreach (var item in strList) BuildMsgInfo(item);         }         private void BuildMsgInfo(string text)         {             _index++;             if (_right != 0)                 _width = (float) _right;             var model = new MsgInfo(text, _font, _width);             _right = _right == 0 ? _height + model.Width : _right;             var y = _height - 40;             _top = _top + 40 >= y ? 40 : _top;             model.Y = (float) _top;             _MsgInfo.Add(model);             _top += 60;         }         public void AddBarrage(string text)         {             BuildMsgInfo(text);         }         public void Render(SKCanvas canvas, SKTypeface font, int width, int height, List<string> strList)         {             for (var i = 0; i < _MsgInfo.Count; i++)             {                 var info = _MsgInfo[i];                 var guid = string.Empty;                 info.Move(out guid);                 if (!string.IsNullOrEmpty(guid))                 {                     var model = _MsgInfo.FirstOrDefault(x => x.GUID == guid);                     _MsgInfo.Remove(model);                 }                 canvas.DrawImage(info.SKImage, info.X, info.Y);             }         }     } }

3) MainWindow.xaml.cs 如下:

<wpfdev:Window x:Class="SkiaSharpBarrage.MainWindow"                xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"                xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"                xmlns:d="http://schemas.microsoft.com/expression/blend/2008"                xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"                xmlns:wpfdev="https://github.com/WPFDevelopersOrg/WPFDevelopers"                xmlns:skia="clr-namespace:SkiaSharp.Views.WPF;assembly=SkiaSharp.Views.WPF"                mc:Ignorable="d" WindowStartupLocation="CenterScreen"                ResizeMode="CanMinimize"                Title="SkiaSharpBarrage - 弹幕篇" Height="450" Width="800">     <Grid Margin="4">         <Grid.RowDefinitions>             <RowDefinition />             <RowDefinition Height="Auto" />         </Grid.RowDefinitions>         <MediaElement Stretch="Uniform" Grid.RowSpan="2"                       Name="myMediaElement" />         <skia:SKElement x:Name="skElement" />         <Grid Grid.Row="1" Name="MyGrid">             <Grid.ColumnDefinitions>                 <ColumnDefinition />                 <ColumnDefinition Width="Auto" />             </Grid.ColumnDefinitions>             <TextBox wpfdev:ElementHelper.IsWatermark="True"                      x:Name="tbBarrage"                      wpfdev:ElementHelper.Watermark="请弹幕内容" />             <Button Grid.Column="1" Style="{StaticResource PrimaryButton}"                     Content="发射弹幕" Margin="4,0,0,0"                     Click="ButtonBase_OnClick" />         </Grid>     </Grid> </wpfdev:Window>

3) 逻辑 MainWindow.xaml.cs 如下:

using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading; using System.Threading.Tasks; using System.Windows; using SkiaSharp; using SkiaSharp.Views.Desktop; namespace SkiaSharpBarrage {     /// <summary>     ///     Interaction logic for MainWindow.xaml     /// </summary>     public partial class MainWindow     {         private readonly Barrage _barrage;         private readonly SKTypeface _font;         private readonly List<string> list = new List<string>();         public MainWindow()         {             list.Add("2333");             list.Add("测试弹幕公众号:WPF开发者");             list.Add("很难开心");             list.Add("LOL~");             list.Add("青春记忆");             list.Add("bing");             list.Add("Microsoft");             InitializeComponent();             var index = SKFontManager.Default.FontFamilies.ToList().IndexOf("微软雅黑");             _font = SKFontManager.Default.GetFontStyles(index).CreateTypeface(0);             _barrage = new Barrage(_font, (float) Width, (float) Height - (float) MyGrid.ActualHeight, list);             skElement.PaintSurface += SkElement_PaintSurface;             Loaded += delegate             {                 myMediaElement.Source =                     new Uri(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Leagueoflegends.mp4"));             };             _ = Task.Run(() =>             {                 try                 {                     while (true)                     {                         Dispatcher.Invoke(() => { skElement.InvalidateVisual(); });                         _ = SpinWait.SpinUntil(() => false, 1000 / 60); //每秒60帧                     }                 }                 catch (Exception e)                 {                 }             });         }         private void SkElement_PaintSurface(object? sender, SKPaintSurfaceEventArgs e)         {             var canvas = e.Surface.Canvas;             canvas.Clear();             _barrage.Render(canvas, _font, e.Info.Width, e.Info.Height, list);         }         private void ButtonBase_OnClick(object sender, RoutedEventArgs e)         {             _barrage.AddBarrage(tbBarrage.Text);         }     } }

实现效果

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