Android实现九宫格图案解锁

本文实例为大家分享了Android实现九宫格图案解锁的具体代码,供大家参考,具体内容如下

前言:自定义了一个九宫格的VIew来绘制九宫格图案,实现了绘制图案解锁的功能。

效果图如下:

1. 第一步

自定义九宫格View。

public class LockPatterView extends View {     private static final int POINT_SIZE = 5;     private Point[][] points = new Point[3][3];     private boolean isInit,isSelect,isFinish,movePoint;     private Matrix matrix = new Matrix();     private float width,height,offstartX,offstartY,moveX,moveY;;     private Bitmap bitmap_pressed,bitmap_normal,bitmap_error,bitmap_line,bitmap_line_error;     private Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);     private List<Point> pointList = new ArrayList<Point>();     private OnPatterChangeLister onPatterChangeLister;     public LockPatterView(Context context, AttributeSet attrs, int defStyle) {         super(context, attrs, defStyle);     }     public LockPatterView(Context context, AttributeSet attrs) {         super(context, attrs);     }     public LockPatterView(Context context) {         super(context);     }     @Override     protected void onDraw(Canvas canvas) {         if (!isInit) {             initPoints();         }         points2Canvas(canvas);         if (pointList.size() > 0) {             Point a = pointList.get(0);             for (int i = 0; i < pointList.size(); i++) {                 Point b = pointList.get(i);                 line2Canvas(canvas, a, b);                 a = b;             }             if (movePoint) {                 line2Canvas(canvas, a, new Point(moveX, moveY));             }         }     }     /**      * @param canvas      */     private void points2Canvas(Canvas canvas) {         for (int i = 0; i < points.length; i++) {             for (int j = 0; j < points[i].length; j++) {                 Point point = points[i][j];                 if (point.state == Point.STATE_PRESSED) {                     canvas.drawBitmap(bitmap_pressed, point.x - bitmap_normal.getWidth()/2, point.y - bitmap_normal.getHeight() / 2, paint);                 }else if (point.state == Point.STATE_ERROR) {                     canvas.drawBitmap(bitmap_error, point.x - bitmap_normal.getWidth()/2, point.y - bitmap_normal.getHeight() / 2, paint);                 }else{                     canvas.drawBitmap(bitmap_normal, point.x - bitmap_normal.getWidth()/2, point.y - bitmap_normal.getHeight() / 2, paint);                 }             }         }     }     /**      *      * @param canvas      * @param      * @param      */     public void line2Canvas(Canvas canvas,Point a,Point b){         float linelength = (float) Point.distance(a, b);         float degress = getDegrees(a,b);         canvas.rotate(degress, a.x, a.y);         if (a.state == Point.STATE_PRESSED) {             matrix.setScale(linelength / bitmap_line.getWidth(), 1);             matrix.postTranslate(a.x, a.y);             canvas.drawBitmap(bitmap_line, matrix, paint);         }else{             matrix.setScale(linelength / bitmap_line.getWidth(), 1);             matrix.postTranslate(a.x, a.y);             canvas.drawBitmap(bitmap_line_error, matrix, paint);         }         canvas.rotate(-degress, a.x, a.y);     }     public float getDegrees(Point pointA, Point pointB) {         return (float) Math.toDegrees(Math.atan2(pointB.y - pointA.y, pointB.x - pointA.x));     }     /**      */     private void initPoints() {         width = getWidth();         height = getHeight();         if (width > height) {             offstartX = (width - height) / 2;             width = height;         }else{             offstartY = (height - width) / 2;             height = width;         }         bitmap_normal = BitmapFactory.decodeResource(getResources(), R.mipmap.normal);         bitmap_pressed = BitmapFactory.decodeResource(getResources(), R.mipmap.press);         bitmap_error = BitmapFactory.decodeResource(getResources(), R.mipmap.error);         bitmap_line = BitmapFactory.decodeResource(getResources(), R.mipmap.line_normal);         bitmap_line_error = BitmapFactory.decodeResource(getResources(), R.mipmap.line_error);         points[0][0] = new Point(offstartX + width / 4,offstartY + height / 4);         points[0][1] = new Point(offstartX + width / 2,offstartY + height / 4);         points[0][2] = new Point(offstartX + width - width / 4,offstartY + height / 4);         points[1][0] = new Point(offstartX + width / 4,offstartY + width / 2);         points[1][1] = new Point(offstartX + width / 2,offstartY + width / 2);         points[1][2] = new Point(offstartX + width - width / 4,offstartY + width / 2);         points[2][0] = new Point(offstartX + width / 4,offstartY + width - width / 4);         points[2][1] = new Point(offstartX + width / 2,offstartY + width - width / 4);         points[2][2] = new Point(offstartX + width - width / 4,offstartY + width - width / 4);         isInit = true;     }     @Override     public boolean onTouchEvent(MotionEvent event) {         moveX = event.getX();         moveY = event.getY();         movePoint = false;         isFinish = false;         Point point = null;         switch (event.getAction()) {         case MotionEvent.ACTION_DOWN:             if (onPatterChangeLister != null) {                 onPatterChangeLister.onPatterStart(true);             }             resetPoint();             point = chechSelectPoint();             if (point != null) {                 isSelect = true;             }             break;         case MotionEvent.ACTION_MOVE:             if (isSelect) {                 point = chechSelectPoint();                 if (point == null) {                     movePoint = true;                 }             }             break;         case MotionEvent.ACTION_UP:             isFinish = true;             isSelect = false;             break;         }         if (!isFinish && isSelect && point != null) {             if (crossPoint(point)) {                 movePoint = true;             }else{                 point.state = Point.STATE_PRESSED;                 pointList.add(point);             }         }         if (isFinish) {             if (pointList.size() == 1) {                 errorPoint();             }else if(pointList.size() < POINT_SIZE && pointList.size() > 0 ){                  errorPoint();                  if (onPatterChangeLister != null) {                         onPatterChangeLister.onPatterChange(null);                     }             }else{                 if (onPatterChangeLister != null) {                     String pass = "";                     for (int i = 0; i < pointList.size(); i++) {                         pass = pass + pointList.get(i).index;                     }                     if (!TextUtils.isEmpty(pass)) {                         onPatterChangeLister.onPatterChange(pass);                     }                 }             }         }         postInvalidate();         return true;     }     /**      * @param point      * @return      */     private boolean crossPoint(Point point){         if (pointList.contains(point)) {             return true;         }else{             return false;         }     }     /**      */     public void resetPoint(){         for (int i = 0; i < pointList.size(); i++) {             Point point = pointList.get(i);             point.state = Point.STATE_NORMAL;         }         pointList.clear();     }     /**      */     public void errorPoint(){         for (Point point : pointList) {             point.state = Point.STATE_ERROR;         }     }     /**      * @return      */     private Point chechSelectPoint(){         for (int i = 0; i < points.length; i++) {             for (int j = 0; j < points[i].length; j++) {                 Point point = points[i][j];                 if (Point.with(point.x, point.y, bitmap_normal.getWidth() / 2, moveX, moveY)) {                     return point;                 }             }         }         return null;     }     public static class Point{         public static int STATE_NORMAL = 0;         public static int STATE_PRESSED = 1;         public static int STATE_ERROR = 2;         public float x,y;         public int index = 0,state = 0;         public Point(){};         public Point(float x,float y){             this.x = x;             this.y = y;         }         /**          * @param a          * @param b          * @return          */         public static double distance(Point a,Point b){             return Math.sqrt(Math.abs(a.x - b.x) * Math.abs(a.x - b.x) + Math.abs(a.y - b.y) * Math.abs(a.y - b.y)) ;         }         /**          *           * @param paintX          * @param pointY          * @param r          * @param moveX          * @param moveY          * @return          */         public static boolean with(float paintX,float pointY,float r,float moveX,float moveY){             return Math.sqrt((paintX - moveX) * (paintX - moveX) + (pointY - moveY) * (pointY - moveY)) < r ;         }     } }

2. 第二步

编写布局文件activity_main.xml,在主布局文件中引入自定义的View。

<?xml version="1.0" encoding="utf-8"?> <RelativeLayout     xmlns:android="http://schemas.android.com/apk/res/android"     xmlns:app="http://schemas.android.com/apk/res-auto"     xmlns:tools="http://schemas.android.com/tools"     android:layout_width="match_parent"     android:layout_height="match_parent">     <com.newdegree.mylock.LockPatterView         android:layout_width="match_parent"         android:layout_height="wrap_content"/> </RelativeLayout>

最后,运行程序就能看到九宫格图案了。

总结:这样我们就完成了九宫格图案解锁的开发,我们可以在自己完成的程序中绘制各种解锁图案。

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