利用java实现中奖概率详情

目录

1. 算法分析

2. 代码核心算法

3. 抽奖对象

1. 算法分析

根据概率将奖品划分区间,每个区间代表一个奖品,然后抽取 随机数,反查落在那个区间上,即为所抽取的奖品。

2. 代码核心算法 import com.alibaba.fastjson.JSONObject; import java.math.BigDecimal; import java.util.*; //抽奖核心算法 public class Arithmetic { // 放大倍数 private static final int mulriple = 1000000; public static int pay(List<Prize> prizes) { int lastScope = 0; // 洗牌,打乱奖品次序 Collections.shuffle(prizes); Map prizeScopes = new HashMap(); Map prizeQuantity = new HashMap(); for (Prize prize : prizes) { int prizeId = prize.getPrizeId(); // 划分区间 int currentScope = lastScope + prize.getProbability().multiply(new BigDecimal(mulriple)).intValue(); prizeScopes.put(prizeId, new int[]{lastScope + 1, currentScope}); prizeQuantity.put(prizeId, prize.getQuantity()); lastScope = currentScope; } // 获取1-1000000之间的一个随机数 int luckyNumber = new Random().nextInt(mulriple); int luckyPrizeId = 0; // 查找随机数所在的区间 if ((null != prizeScopes) && !prizeScopes.isEmpty()) { Set set = prizeScopes.entrySet(); for (Object o : set) { Map.Entry m = (Map.Entry) o; int key = (int) m.getKey(); Object value = m.getValue(); Integer[] val = JSONObject.parseObject(JSONObject.toJSONString(value), Integer[].class); if (luckyNumber >= val[0] && luckyNumber <=val[1] && Integer.parseInt(prizeQuantity.get(key)+"") > 0) { luckyPrizeId = key; break; } } } // if (luckyPrizeId > 0) { // // 奖品库存减一 // } return luckyPrizeId; } public static void main(String[] args) { List<Prize> prizes = new ArrayList(); Prize prize1 = new Prize(); prize1.setPrizeId(10000); prize1.setProbability(new BigDecimal(0.01)); prize1.setQuantity(1); prizes.add(prize1); Prize prize2 = new Prize(); prize2.setPrizeId(10001); prize2.setProbability(new BigDecimal(0.19)); prize2.setQuantity(10); prizes.add(prize2); Prize prize3 = new Prize(); prize3.setPrizeId(10); prize3.setProbability(new BigDecimal(0.8)); prize3.setQuantity(1); prizes.add(prize3); int times = 1000; int prize1GetTimes = 0; int prize2GetTimes = 0; int prize3GetTimes = 0; for (int i = 0; i < times; i++) { int pay = pay(prizes); System.out.println("抽奖到了"+pay); switch (pay) { case 10000: prize1GetTimes++; break; case 10001: prize2GetTimes++; break; case 10: prize3GetTimes++; break; } } System.out.println("抽奖次数" + times); System.out.println("prize1中奖次数" + prize1GetTimes); System.out.println("prize2中奖次数" + prize2GetTimes); System.out.println("prize3中奖次数" + prize3GetTimes); } } 3. 抽奖对象 import lombok.Data; import java.math.BigDecimal; @Data public class Prize { //奖品唯一标示 private Integer prizeId; //中奖概率 private BigDecimal probability; //奖品数量 private Integer quantity; }

执行结果如下:

通过1000次抽取,我们看出算法精度还是很高的。

到此这篇关于利用java实现中奖概率详情的文章就介绍到这了,更多相关java中奖概率内容请搜索易知道(ezd.cc)以前的文章或继续浏览下面的相关文章希望大家以后多多支持易知道(ezd.cc)!

推荐阅读