AngularJS 仿微信图片手势缩放的实例

这篇文章主要介绍了AngularJS 仿微信图片手势缩放的实例的相关资料,希望大家通过本文实现这样的功能,需要的朋友可以参考下

AngularJS 仿微信图片手势缩放的实例

前言:

最近,公司做一个混合应用项目,涉及到一个图片缩放功能,类似微信那样支持touch事件。

亲测,实现方案很不错,所以放出来,和大家分享一下,希望有人能用得到。

核心思想就是用到了CSS3的transform属性, 不多说,我们看代码:

 'use strict'; /** * @ngInject */ module.exports = function () { var _directive = { restrict : 'A', scope  : false, link   : _link }; function _link(scope, element, attrs) { var elWidth, elHeight; // mode : 'pinch' or 'swipe' var mode = ''; // distance between two touche points (mode : 'pinch') var distance = 0; var initialDistance = 0; // image scaling var scale = 1; var relativeScale = 1; var initialScale = 1; var maxScale = parseInt(attrs.maxScale, 10); if (isNaN(maxScale) || maxScale <= 1) { maxScale = 3; } // position of the upper left corner of the element var positionX = 0; var positionY = 0; var initialPositionX = 0; var initialPositionY = 0; // central origin (mode : 'pinch') var originX = 0; var originY = 0; // start coordinate and amount of movement (mode : 'swipe') var startX = 0; var startY = 0; var moveX = 0; var moveY = 0; var image = new Image(); image.onload = function() { elWidth = element[0].clientWidth; elHeight = element[0].clientHeight; element.css({ '-webkit-transform-origin' : '0 0', 'transform-origin'     : '0 0' }); element.on('touchstart', touchstartHandler); element.on('touchmove', touchmoveHandler); element.on('touchend', touchendHandler); }; if (attrs.ngSrc) { image.src = attrs.ngSrc; } else { image.src = attrs.src; } /** * @param {object} evt */ function touchstartHandler(evt) { var touches = evt.originalEvent ? evt.originalEvent.touches : evt.touches; startX = touches[0].clientX; startY = touches[0].clientY; initialPositionX = positionX; initialPositionY = positionY; moveX = 0; moveY = 0; } /** * @param {object} evt */ function touchmoveHandler(evt) { var touches = evt.originalEvent ? evt.originalEvent.touches : evt.touches; if (mode === '') { if (touches.length === 1 && scale > 1) { mode = 'swipe'; } else if (touches.length === 2) { mode = 'pinch'; initialScale = scale; initialDistance = getDistance(touches); originX = touches[0].clientX - parseInt((touches[0].clientX - touches[1].clientX) / 2, 10) - element[0].offsetLeft - initialPositionX; originY = touches[0].clientY - parseInt((touches[0].clientY - touches[1].clientY) / 2, 10) - element[0].offsetTop - initialPositionY; } } if (mode === 'swipe') { evt.preventDefault(); moveX = touches[0].clientX - startX; moveY = touches[0].clientY - startY; positionX = initialPositionX + moveX; positionY = initialPositionY + moveY; transformElement(); } else if (mode === 'pinch') { evt.preventDefault(); distance = getDistance(touches); relativeScale = distance / initialDistance; scale = relativeScale * initialScale; positionX = originX * (1 - relativeScale) + initialPositionX + moveX; positionY = originY * (1 - relativeScale) + initialPositionY + moveY; transformElement(); } } /** * @param {object} evt */ function touchendHandler(evt) { var touches = evt.originalEvent ? evt.originalEvent.touches : evt.touches; if (mode === '' || touches.length > 0) { return; } if (scale <1) { scale = 1; positionX = 0; positionY = 0; } else if (scale > maxScale) { scale = maxScale; relativeScale = scale / initialScale; positionX = originX * (1 - relativeScale) + initialPositionX + moveX; positionY = originY * (1 - relativeScale) + initialPositionY + moveY; } else { if (positionX > 0) { positionX = 0; } else if (positionX  0) { positionY = 0; } else if (positionY 

上面代码中我们新建了一个directive,方便多个地方重用。

当我们建立好directive时候,该如何使用呢?

 

我们只需要在img文件上设定一个属性即可,是不是很简单呢?

如有疑问请留言或者到本站社区交流讨论,感谢阅读,希望能帮助到大家,谢谢大家对本站的支持!

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