目前市场很多的APP都带有窗口滑动切换关闭,这种切换,使得用户操作比较爽,而且觉得功能点上也比较大气,在此就是自己总结了一个简易的方法,直接替换在基础窗口里面,使用安卓最基础的方法进行实现;
需求说明1、首先是明确从哪里滑动:一般习惯都是从左边缘开始滑动
2、手指在滑动的时候页面进行移动
3、松开手指之后,要判断是否滑出关闭,还是恢复以前状态;
一、继承一个帧布局,重写方法:
public class ArActSlidLayout extends FrameLayout {
// 页面边缘阴影的宽度默认值
private static final int SHADOW_WIDTH = 16;
private Activity mActivity;
private Scroller mScroller; //安卓自带的一个滑动计算的类,只做计算,不参与逻辑;
// 页面边缘的阴影图
private Drawable mLeftShadow;
// 页面边缘阴影的宽度
private int mShadowWidth;
private int mInterceptDownX; //手指按下,拦截的x值
private int mLastInterceptX;//记录最后一次坐标
private int mLastInterceptY;
private int mTouchDownX; //消费的x值
private int mLastTouchX;
private int mLastTouchY;
private boolean isConsumed = false;是否可以滑动
public ArActSlidLayout(Context context) {
this(context, null);
}
public ArActSlidLayout(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public ArActSlidLayout(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
initView(context);
}
private void initView(Context context) {
mScroller = new Scroller(context);
mLeftShadow = getResources().getDrawable(R.drawable.left_shadow);//得到阴影的图形
int density = (int) getResources().getDisplayMetrics().density;
mShadowWidth = SHADOW_WIDTH * density;//得到实际像素的宽度;
}
/**
* 绑定Activity
*/
public void bindActivity(Activity activity) {
mActivity = activity;
ViewGroup decorView = (ViewGroup) mActivity.getWindow().getDecorView();
View child = decorView.getChildAt(0);
decorView.removeView(child);
addView(child);
decorView.addView(this);//把整个布局添加的窗口的ViewGroup中;
}
@Override
public boolean onInterceptTouchEvent(MotionEvent ev) {//进行事件的是否拦截
boolean intercept = false;
int x = (int) ev.getX();
int y = (int) ev.getY();
switch (ev.getAction()) {
case MotionEvent.ACTION_DOWN:
intercept = false;
mInterceptDownX = x;
mLastInterceptX = x;
mLastInterceptY = y;
break;
case MotionEvent.ACTION_MOVE:
int deltaX = x - mLastInterceptX;
int deltaY = y - mLastInterceptY;
// 手指处于屏幕边缘,且横向滑动距离大于纵向滑动距离时,拦截事件
if (mInterceptDownX < (getWidth() / 10) && Math.abs(deltaX) > Math.abs(deltaY)) {
intercept = true;//满足这个条件进行拦截;
} else {
intercept = false;
}
mLastInterceptX = x;
mLastInterceptY = y;
break;
case MotionEvent.ACTION_UP:
intercept = false;
mInterceptDownX = mLastInterceptX = mLastInterceptY = 0;//恢复数据;
break;
}
//Log.e("event", " Intercep " + " x: " + x + " y: " + y);
return intercept;
}
@Override
public boolean onTouchEvent(MotionEvent ev) {//事件的消费,具体逻辑的编写;
int x = (int) ev.getX();
int y = (int) ev.getY();
switch (ev.getAction()) {
case MotionEvent.ACTION_DOWN:
mTouchDownX = x;
mLastTouchX = x;
mLastTouchY = y;
//Log.e("event", " onTouchEventDOWN " + " x: " + x + " y: " + y);
break;
case MotionEvent.ACTION_MOVE:
int deltaX = x - mLastTouchX;
int deltaY = y - mLastTouchY;
if (!isConsumed && mTouchDownX < (getWidth() / 10) && Math.abs(deltaX) > Math.abs(deltaY)) {
isConsumed = true; //移动的条件
}
if (isConsumed) {
int rightMovedX = mLastTouchX - (int) ev.getX();
// 左侧即将滑出屏幕
if (getScrollX() + rightMovedX >= 0) {
//移动到某一点
scrollTo(0, 0);
} else {
//相当于累加的移动
scrollBy(rightMovedX, 0); //手指滑动移动整个屏幕;负数:代表向右移动 ,反之,像做
}
// Log.e("event", " onTouchEventMOVE " + " x: " + x + " y: " + y + " ScrollX: " + getScrollX() + " rightMovedX: " + rightMovedX);
}
mLastTouchX = x;
mLastTouchY = y;
break;
case MotionEvent.ACTION_UP:
isConsumed = false;
mTouchDownX = mLastTouchX = mLastTouchY = 0; //消除数据;
// 根据手指释放时的位置决定回弹还是关闭
if (-getScrollX() < getWidth() / 3) {
scrollBack();
} else {
scrollClose();
}
//Log.e("event", " onTouchEventUP " + " x: " + x + " y: " + y + " ScrollX: " + getScrollX());
break;
}
//Log.e("event"," onTouchEventAll " + " getRawX(): "+ev.getRawX() +" y: " +ev.getRawY());
return true;
}
/**
* 滑动返回
*/
private void scrollBack() {
int startX = getScrollX();
int dx = -getScrollX();
mScroller.startScroll(startX, 0, dx, 0, 300);
invalidate();
}
/**
* 滑动关闭
*/
private void scrollClose() {
int startX = getScrollX();
int dx = -getScrollX() - getWidth();
//Log.e("event", " scrollClose: dx " + dx + " getWidth " + getWidth());
mScroller.startScroll(startX, 0, dx, 0, 300);
invalidate();
}
@Override
public void computeScroll() {
if (mScroller.computeScrollOffset()) {
scrollTo(mScroller.getCurrX(), 0);
//Log.e("event", " computeScroll: " + mScroller.getCurrX());
postInvalidate();
} else if (-getScrollX() >= getWidth()) {
mActivity.finish();
//Log.e("event", " computeScroll: finish " + getScrollX());
}
}
@Override
protected void dispatchDraw(Canvas canvas) {
super.dispatchDraw(canvas);
drawShadow(canvas);
}
/**
* 绘制边缘的阴影
*/
private void drawShadow(Canvas canvas) {
mLeftShadow.setBounds(0, 0, mShadowWidth, getHeight());
canvas.save();
canvas.translate(-mShadowWidth, 0);
mLeftShadow.draw(canvas);
canvas.restore();
}
}
二、边缘的阴影left_shadow.xml:
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="rectangle">
<!--颜色渐变范围-->
<gradient
android:endColor="#50000000"
android:startColor="#00000000" />
</shape>
三、在baseActivity里面添加代码:
public class ArBaseFragActivity extends BaseMMCFragmentActivity {
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
if (setEnableSliding()) {
ArActSlidLayout rootView = new ArActSlidLayout(this);
rootView.bindActivity(this);//绑定需要窗口的布局:
}
}
protected boolean setEnableSliding() {//默认返回是需要的,只需继承的时候重写次代码 true : 需要;false :不需要;
return true;
}
}
四、总结:这种实现还有不少的方法,我这里只是推荐了自己觉得不错的方法,有需要的童鞋们直接copy项目中去用就行了,里面涉及到很多安卓自带的方法,还需要你们自己消化理解,我在实现代码中也进行了注释,可以帮助你们理解消化,有什么不足的地方,还请你们多多指教,使得我后期改进更多。